VEX Turning Point Robots
A robot containing a mechanism to intake and fire balls at targets at varying heights, a mechanism to flip over octagonal plastic "caps" and stack them on top of posts, and a robust drivetrain and main body that can drive up and on top of raised platforms.
Our team won two Build Awards and qualified to NJ State and World Championships for the 2018-19 season.
VEX Tower Takeover
A robot containing a mechanism to intake and store cubes, a mechanism to push the cube stacks out into the goal zones, and a lift to raise and place cubes into towers. I worked primarily on the 4-bar lift and the cube stack pushing mechanism.
Our team won a Create Award, qualified to State Championships, and were on track to qualify to World Championships which were cancelled by the COVID-19 pandemic.
Design Build Fly
I was the structures subteam lead and currently serve as a mentor for Olin's DBF team. I supverise the design and fabrication of the competition plane, work with the rest of the leadership team on organizing tasks for the year, and help onboard new members into the structures subteam and the team as a whole.
3D Scanner
A pan-tilt mechanism with accompanying Arduino software for maneuvering an infrared (IR) sensor to scan objects in space. Created for the Principles of Integrated Engineering (PIE) class at Olin.
Hopper Project
A nature-inpsired simple mechanical device that can hop into the air, triggered by a passive mechanism. My design was inspried by the springtail, which uses a long tail to strike the ground and flip up into the air. This project was created for Design Nature, a first-year design class at Olin.
Play Experience Project
A nature inspired play experience for 4th graders at a local elementary school to try with their families.
I served as Captain of Vex Robotics Competition (VRC) team 750R, the Royals, for the 2018-19 season. I was also the mechanical lead, so I was responsible for organizing and supervising the design process, iteration, and testing of the robot mechanisms.
I worked on every part of the robot in our first iteration, primarily a linear puncher design for launching the balls and the rubber band roller intake that doubled as mechanism for flipping caps. We qualified to the World Championships through our robot skills score, and between State Championships and Worlds, we changed our design to a single flywheel. In the second iteration, I worked primarily on our new drivetrain and chassis as well as integrating the flywheel with a new roller intake system and a new mechanism to flip caps onto posts.
I was the president of our robotics club, consisting of 6 teams (750SBCREW), during the 2019-2020 season. I also continued to serve as the mechanical lead of 750R.
This video must be viewed on YouTube rather than the embedded link due to having copyrighted music.
I created the concentric frame design for the movement to keep all rotations on the same axes. I wrote Python software that communicated through the Arudino's serial connection to write commands to the Arduino to move the servo motors and read sensor values.
We created a game based on the camoflauging behavior of cuttlefish. Cuttlefish use a combination of different patterns overlayed to become camoglauged in the ocean. We used transparent films with printed patterns overlayed in a circular frame to achieve a similar effect, challenging kids to try to replicate patterns on pattern cards and/or create their own patterns. We chose patterns that would become dynamic when they were slid past each other to get kids interested in visual design and the math behind the patterns as well as about cuttlefish themselves.